

Any sense of progression is somewhat stifled by this.

The thing is, the main undeniable issue, is the fact you are given this full suit of armour, a mere hour or so into the game.

It is a fun quest – at least, it is the first time you play it. You hop down with a minigun (ammunition supplied) and kill a bunch of raiders, as well as a Deathclaw that spawns. How do you do that? Why, you find a power source and use a full suit of T-45 Power Armour, of course. For the sake of the explanation, we help the people fend off the raiders attacking them. There, you meet a group of stranded people and help them (or ignore them and move on). Logically, if you follow the story quest’s path, within the first hour of gameplay one is directed to the small town of Concord. The first becomes clear at the very beginning of the game. So what about the weaknesses of that mechanic? Well, I believe there are a few.

The Power Armour(PA) is, with a degree of validity, praised as one of the game’s strengths. Despite its flaws, it still has enough to keep one’s attention for a fair amount of time. Each piece can be outfitted and modded with an array of modifications (like headlamps for helmets, improved melee for arms, and so on) – not to mention a fair few paint jobs to choose from as well.īefore I go on, I would like to say that I (overall) like Fallout 4. So yes, Fallout 4’s Power Armour is powerful, big, vehicular, and even changes your character’s voice with a helmet equipped. You do not need to watch for very long to understand the gist of it all (unless of course you want to). Obviously, this video being somewhat long, I would not expect you to watch the whole thing. You will note the specialised hud, and otherwise general stompyness of the armour. I figured I’d just link to a video displaying how power armour functions in the game.
