

Guerilla Talent - increases character's damage by 40% while they are Sneaking. This point can be spent on movement and it's granted at the beginning of each turn. The Pawn Talent - gives a character 1 additional AP point per turn. Twig With a String (a bow, 5-6 physical damage) Wooden Pitchfork (a spear, 6-7 physical damage)Īrrow Recovery Talent - gives a character 33% chance to recover a special arrow after using it. Makeshift Club (a two-handed club, 6-7 physical damage)Ĭracked Twohander (a two-handed sword, 6-7 physical damage) The effect can be activated once per turn. Knife On a Stick (a single-handed sword, 4-5 physical damage)Įxecutioner Talent - gives a character 2 AP after performing an attack that kills an enemy. Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. Improvised Staff (a staff, 5-7 damage from a random element)

Makeshift Wand (a wand, 2-3 damage from a random element)įar Out Man Talent - increases range of scrolls and spells by 2 meters. Pet Pal Talent - allows this character to speak with animals.

Makeshift Shield (a shield, 6 magic armor and 8 physical armor) Hothead Talent - when a character has 100% of health, it gets +10% bonus to critical hit chance and +20% to Accuracy.Ĭlaw Hammer (a single-handed club, 4-5 physical damage) This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again.Ģx Sharp Stone on a Stick(a single-handed axe, 4-5 physical damage)

However, if you choose a class for him as your companion then you can't change anything.Ĭomeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. In case of a class that is for a player (if you want your main character to be The Red Prince) you can freely modify his starting abilities and attributes. The Red Prince has access to 14 classes which are described in the table below.
